
Selfish and Hopeless are pretty mild all around stat wise, but in a sense that makes them the worst as they don't have up sides like the others.

Fearful tends to skip turns while paranoid tends to be more random. The +10% dodge and +2 speed on Fearful and Paranoid are good on your healers as they tend not to do too much damage in the first place and they can self heal to bypass the heal rejection. (just noticed that its +3 crit on my Crusader and -3 crit on my Plague Doctor for some reason) Although it comes with a pretty harsh penalty to dodge and hp making whoever has it a glass cannon. The +20% damage and +3% crit far outweighs the 5% acc penalty on Abusive (unless your a leper) making it good for damage dealers. There's definitely some afflictions worse than others and there's also some that are better on certain classes than others. so far I've only lost a level 0 masochistic ocultust with syphilys (he had a max hp of 13). I've taken down all three apprentice bosses and am making good headway into the veteran levels. I'm actually doing a no torch, no dismiss, no tavern/church run myself and have found that not worrying about stress is of comparable tradeoff to the minor inconveniences that come with afflictions. Is this common practice? Do you think it's an intended part of game design (or wasn't, but turned out to be a fun option), or will be "fixed"? In short, while there are significant penalties for being Afflicted, it also has really great upsides.

They don't need torches to stay sane and they can tear down walls with their hands and only take a few points of damage (stress is no concern) so I can save gold on supplies, in combat they can mostly ignore enemies that increase stress. They never need to relieve stress, which means they're available every single week and never cost me any gold to manage. It makes them unavailable for a week and costs a lot of gold.īut this group is immune to that.

Possibly the game's most crippling feature is that you often need to relieve your characters of stress. I have a Leper, Hellion, Grave Robber and Vestal group that are all Afflicted. How common is it right now for people to use a voluntarily Afflicted party?
